mechaniccharacter-creation

Process

  1. Use 3d6 to roll each stat in order:
    1. Strength
    2. Dexterity
    3. Constitution
    4. Intelligence
    5. Wisdom
    6. Charisma
  2. If no stat is greater than 13, you have the option of re-rolling all stats.
  3. Choose one of the following:
    1. Begin with a luck token.
    2. Ignore the stat that has the highest value. From the remaining stats, you may choose one and swap its value with another non-maximal stat.
  4. Use 2d20 to roll for your Ancestry.
    1. Choose from one of the values you rolled.
    2. If you roll a 20, roll an extra 2d20.
  5. Roll 1d20. From the 2 Backgrounds tables (Standard and Alternate), choose from the rows that correspond to the number you rolled.
  6. Roll 1d4 for your Alignment.
  7. Set your total Hit Points to equal to your Constitution modifier. If this modifier is less than 1, se your HP to 1.
  8. Determine which Language(s) you speak, based on your Ancestry.
  9. Grab some gear.
    1. Roll 1d4.
    2. The number you rolled is the number of times you should roll 1d12 on the table below. What you roll is what you get.
  10. Determine your AC. This is equal to 10 + your Dexterity modifier, possibly modified further by your Ancestry.
  11. Give your character a Nickname! If they survive their first adventure, you can give them a Name.

Starting Gear

d12Gear
1Torch
2Dagger
3Pole
4Shortbow and 5 arrows
5Rope, 60’
6Oil, flask
7Crowbar
8Iron spikes (10)
9Flint and steel
10Grappling hook
11Club
12Caltrops (one bag)