mechaniccharacter-creation
Roll 1d20. From the 2 tables (Standard and Alternate), choose from the rows that correspond to the number you rolled.
Standard
| Name | d20 | Details |
|---|
| Urchin | 1 | You grew up in the merciless streets of a large city. |
| Wanted | 2 | There’s a price on your head, but you have allies. |
| Cult Initiate | 3 | You know blasphemous secrets and rituals. |
| Thieves’ Guild | 4 | You have connections, contacts, and debts. |
| Banished | 5 | Your people cast you out for supposed crimes. |
| Orphaned | 6 | An unusual guardian rescued and raised you. |
| Wizard’s Apprentice | 7 | You have a knack and eye for magic. |
| Jeweler | 8 | You can easily appraise value and authenticity. |
| Herbalist | 9 | You know plants, medicines, and poisons. |
| Barbarian | 10 | You fought friend and foe alike for your coin. |
| Mercenary | 11 | You fought friend and foe alike for your coin. |
| Sailor | 12 | Pirate, privateer, or merchant — the seas are yours. |
| Acolyte | 13 | You’re well trained in religious rites and doctrines. |
| Soldier | 14 | You served as a fighter in an organized army. |
| Ranger | 15 | The woods and wilds are your true home. |
| Scout | 16 | You survived on stealth, observation, and speed. |
| Minstrel | 17 | You’ve traveled far with your charm and talent. |
| Scholar | 18 | You know much about ancient history and lore. |
| Noble | 19 | A famous name has opened many doors for you. |
| Chirugeon | 20 | You know anatomy, surgery, and first aid. |
Alternate
| Name | d20 | Details |
|---|
| Freed | 1 | You were a slave, but escaped or won your freedom. |
| Displaced | 2 | You fled after a rival city attacked your hometown. |
| Criminal | 3 | You were exiled from your village for a crime. |
| Drifter | 4 | You have not yet found a leader worthy of your loyalty. |
| Crop Farmer | 5 | You toil in the earth and know all plants. |
| Livestock Farmer | 6 | You have intuition about all animals. |
| Sacrifice | 7 | You were to be ritually sacrificed, but escaped. |
| Witchborn | 8 | They burned your mother, but spared you. |
| Forager | 9 | You know plants, medicines, and poisons. |
| Fisher | 10 | You know all the sea creatures and legends. |
| Trader | 11 | You have mercantile connections in every village. |
| Crafter | 12 | You can make and fix any utilitarian item. |
| Bowyer | 13 | You can make and fix any bow or arrow. |
| Blacksmith | 14 | Weapons, armour, horseshoes; you do it all. |
| Fallen | 15 | You fell from grace. Will you atone, or embrace it? |
| Far Traveler | 16 | You know many distant people and customs. |
| Lorespeaker | 17 | You are a poet and know all the ancient ballads. |
| Healer | 18 | You understand how life and death intertwine. |
| Heroborn | 19 | You are the descendant of a famous warrior. |
| Nobleborn | 20 | You are the child of a 1d6: 1-5. chieftain, 6. king. |