mechaniccharacter-creation

Roll 1d20. From the 2 tables (Standard and Alternate), choose from the rows that correspond to the number you rolled.

Standard

Named20Details
Urchin1You grew up in the merciless streets of a large city.
Wanted2There’s a price on your head, but you have allies.
Cult Initiate3You know blasphemous secrets and rituals.
Thieves’ Guild4You have connections, contacts, and debts.
Banished5Your people cast you out for supposed crimes.
Orphaned6An unusual guardian rescued and raised you.
Wizard’s Apprentice7You have a knack and eye for magic.
Jeweler8You can easily appraise value and authenticity.
Herbalist9You know plants, medicines, and poisons.
Barbarian10You fought friend and foe alike for your coin.
Mercenary11You fought friend and foe alike for your coin.
Sailor12Pirate, privateer, or merchant — the seas are yours.
Acolyte13You’re well trained in religious rites and doctrines.
Soldier14You served as a fighter in an organized army.
Ranger15The woods and wilds are your true home.
Scout16You survived on stealth, observation, and speed.
Minstrel17You’ve traveled far with your charm and talent.
Scholar18You know much about ancient history and lore.
Noble19A famous name has opened many doors for you.
Chirugeon20You know anatomy, surgery, and first aid.

Alternate

Named20Details
Freed1You were a slave, but escaped or won your freedom.
Displaced2You fled after a rival city attacked your hometown.
Criminal3You were exiled from your village for a crime.
Drifter4You have not yet found a leader worthy of your loyalty.
Crop Farmer5You toil in the earth and know all plants.
Livestock Farmer6You have intuition about all animals.
Sacrifice7You were to be ritually sacrificed, but escaped.
Witchborn8They burned your mother, but spared you.
Forager9You know plants, medicines, and poisons.
Fisher10You know all the sea creatures and legends.
Trader11You have mercantile connections in every village.
Crafter12You can make and fix any utilitarian item.
Bowyer13You can make and fix any bow or arrow.
Blacksmith14Weapons, armour, horseshoes; you do it all.
Fallen15You fell from grace. Will you atone, or embrace it?
Far Traveler16You know many distant people and customs.
Lorespeaker17You are a poet and know all the ancient ballads.
Healer18You understand how life and death intertwine.
Heroborn19You are the descendant of a famous warrior.
Nobleborn20You are the child of a 1d6: 1-5. chieftain, 6. king.